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What transpires in this opening sequence of gameplay - possibly one of the most effective, heart-stopping openings in gaming history - simply begs to be called “epic.” Here, Gaia is a traveling environment, a moving level that shifts and shakes as the Titan shimmies upwards. Kratos’ goal here is vengeance, and ultimately, the death of the “King of the Gods,” Zeus. Kicking off immediately where the credits rolled on God of War II, the Spartan anti-hero mounts the mighty Gaia, forming an alliance with the all-powerful Titans to storm and overtake Mount Olympus. The tale told in God of War III finds Kratos - quite literally - standing on the back of a giant.
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It truly redefines “epic” in shocking and unexpected ways you may not have thought were possible.
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With God of War III, developer Sony Santa Monica raises the bar, delivering an experience unmatched in its genre in terms of both quality and presentation. This is particularly true considering it stands on the backs of giants - the God of War titles that preceded this PlayStation 3 sequel provided thrills that changed the way we look at action gaming. So the word “epic” may not hold the weight I would like it to in the instance of God of War III. Given the level of visual fidelity we’ve come to expect with the current consoles’ hardware, developers are always pushing the next big thing, with larger environments and breathtaking, Hollywood-style presentation. It’s easy to throw around words like “epic” when it comes to this generation’s videogames.
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