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However, only commanders and retrofits can improve the autoloader fire rate. The shells themselves lack damage output, though the good penetration and 8-second base reload somewhat compensate for this. It has a rather potent DPM (losing only to its Russian and Chinese counterparts) and is accurate even with a low-level crew.
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The narrowness of the turret and placement of the gun and autoloader modules do make them vulnerable to damage, however, so getting cannon durability is a good idea. The turret, while poorly armored, is very narrow, well sloped, and covered in a very thick mantle that offers surprisingly good protection should a round make it through, the turret is unmanned, similarly to the Terminator series or the EXP tank. The armor (other than front of the turret) is extremely weak, and when coupled with bad mobility makes it extremely poor at CQB firefights. The FALCON should be played like a tank destroyer, albeit lacking the stealth, view range, and mobility of one. 1.5 Commander and Crew Skill Suggestions.
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